Club Penguin Rewritten: Operation: Destruction

I was a really big fan of Club Penguin when it was still alive. I visited every party I could, and while I had never actually met any of the mascots, it was at least my dream to. I tried to work my way up the ranks of becoming a ninja through Card-Jitsu, and even believed in some of the rumors that had been circulating throughout the community (such as the iceberg tipping, which actually became true in Club Penguin's last party). Because of this, I had been dismayed to hear that the game was going to shut down back in 2017, and, like many others, decided not to give Club Penguin Island (which had also shut down) the light of day.

Instead, I opted, like many others, for a different route of visiting Club Penguin Private Servers (or CPPSes) to fill the void left by the original Club Penguin. I particularly spent a lot of time on Club Penguin Rewritten, a CPPS designed to recreate pre-2013 Club Penguin as much as possible. It has parties and events of its own, it brought back the Penguin Secret Agency (and allows you to be a member of both that agency and the EPF), and I honestly like playing it as much as I liked playing the original game.

Now, the details are a little shaky and short since I got them from my friend, but apparently Club Penguin Rewritten had decided to make another new event that would've had a little more of a darker tone (and that I missed) very recently, and it was named Operation: Destruction. The basic synopsis of the event is that the entire Everyday Phoning Facility building was blown up, and that after the event ended, the building would be reconstructed for the second time, after Rewritten's version of Operation: Blackout.

If you were an agent and you logged in during the time of the event, you would get a message from Aunt Arctic as The Director on the EPF Phone (if you were an EPF agent) or the Spy Phone (if you were a PSA agent), detailing just what had happened and giving you the option to start a quest to save as many agents as you could. If you accepted, it would teleport you to the Ski Village, where the EPF building was nothing but a pile of burning rubble with dying agents trapped underneath. These agents were NPCs, and you were able to pull them out from the rubble, with various exclamations after they were freed.

As an example, Dot (with various severe burns across her body and slightly darkened fur in some places) would thank you frantically and plead for medical attention, and Rookie (with blackened fur in several places, second-degree burns, and broken glasses) would just be panicking without actually saying any coherent words. My friend doesn't really remember what the other mascots said that well, but he says that Jet Pack Guy was "a little" not-so-stoic about it, and Gary was completely freaking out as well.

Once all of the agents were saved, The Director would congratulate you on your efforts and reward you with a prize of 800 coins and a blueprint of several possible designs for the new EPF building. They would then say that the culprit who decided to explode the building was still up in the air and that all agents who were involved will receive immediate medical attention.

During the construction, and after everyone had mostly healed, the search for the culprit continued via small snippets of papers which seemed to give several different culprits each. One pointed to Herbert, another pointed to the Director themselves, another pointed to the Self-Destructing Message in the Gadget Room finally blowing up and taking the EPF with it, and yet another pointed to it being an intentional sabotage by Dot (possibly a slight reference to the backstory of her Club Penguin Island self, who used to work for Herbert when she was younger).

Come back to the Director with these papers, and they'll say that there isn't enough evidence pointing to one singular person, but that they'll still perform an analysis on the papers and determine who exactly the culprit really is. Now, this is where things get decisive. Using a choice system that hadn't actually been used before, the player had four options of who the culprit was.

If you decide that Herbert is the culprit, the agents will agree that it was who they suspected was behind this and start planning to get revenge on him. If you decide that Dot is the culprit, the Disguise Girl frantically explains herself, revealing that the bomb was just planned to be a dud and that both younger-her and Herbert didn't expect it to actually go off. If you decide that it was the message, Gary apologizes and vows not to make any more self-destructing notes from now on. If you decide that Aunt Arctic was the culprit, then, under the alias of the Director, she would apologize too, explain that the bomb was just a self-defense measure she had set up in the case of possible break-ins, and say that it was set off by a false alarm.

On the official Discord server, which my friend was a member of, plans for parties based off of each choice were put in the planning phase. The parties are supposed to start in August, at the same time that construction is supposed to finish, and, supposedly, would all be going at the same time to give players four quests to start on at their own time. Dot's quest will revolve around a search into her history and a valuation of her deeds with Herbert, wondering whether or not it would be a good idea to demote her, Gary's quest would be a search of just why he had created that Self-Destructing Message in the first place, Herbert's quest would be a search to stop him (just like any other party revolving around Herbert), and Aunt Arctic's quest would be a review of her motives for self-defense and just what she considers to be safety procedure.

Now, I can't exactly confirm any of this myself, since I'm not a member of the Discord server unlike my friend, but, well... My friend has never lied before, so why should he start now? Anyways, I'm hoping that this is all put into plan eventually.